No. That’s not a title for a gay porn. Lange and Nathan talk about their time working with Games Workshop and answer some emails regarding their experience. The Necrons get some love in this weeks Higher Learning and once again Tournament Composition scores become a topic that is discussed. READ TERI-BLOG!!!
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Hey guys, Tim here. I want to say that I agree with you to a degree, that composition as a theoretical concept is not a bad thing at all. I am all for an effective composition system being created, but have serious issues with every execution of it I have seen. Having gone through some of your past episodes I can see an issue with a comp council, considering it is clear that you guys and I have very divergent opinions on what is competitive, just the fact that you think CSM lash/oblit is still vaguely effective tells me this. Meanwhile, I have heard plenty of bad stories about top players trying to purposely make a bad list and still getting low comp scores, basically handicapping themselves for no benefit.
I hope you take a look this week at my 2nd question, taking a look at NovaOpen.com, and mentioning what you think of their ‘comp’ system. Here is a quick breakdown:
Day 1, you play four games of 40k with a swiss pairing system. His missions allow no battlepoitns, a win is a win, a loss is a loss, no draws. At the end of the day you are sorted into a group of 8 based on your wins-loss ratio. Effectively, regardless of player skill or list effectiveness, you are in a group of peers the next day in terms of expected game outcomes.
Day 2, you play the remaining four games in a playoff within your matched group only, eventually making 8 best general winners, each having come to the top of their group (with one player with 8 wins actually being crowned the tournament champion).