How to create a Space Marine Chapter

This is a subtle art.

So as you might suspect it’s something that gamers tend to screw up in dramatic fashion. There are many steps that one needs to consider when undertaking this sort of monumental endeavor; not the least of which being the name of your Chapter. One of the most common mistakes that gamers make is to think up a name first. In truth this is one of the Last things you should be considering before taking into account things like Lineage, Combat Tactics, Theme, and Colors. So what is the first thing you need to consider? What primary trait should you be taking into account before you name your Chapter “The Green Devils” and start making up shit to fill in the missing parts?


The first thing you should consider is your Chapter Lineage. This is easily the most important factor and will influence every other aspect of your Space Marine army. The reason why this is an afterthought for most gamers is simple… they want to be unique. The idea of creating something that is derived from existing canon can make gamers feel like they are not the pretty little snowflakes that they feel they need to be. This is a strange but well known part of nerd culture that I won’t get into now, however the point remains the same… gamers have a strong impulse to be unique.

Having worked in a Games Workshop for years I was forced to listen to scores of gamers explaining to me just how awesome their own created chapter is compared to every other. However, when asked what Founding Legion was the source of their geneseed most would either shrug or explain how it was a mysterious mystery. Which was really just another way of saying, ‘I haven’t put that much thought into it.’ I’ve always liked to refer to these types of Chapters as Bastard Marines. So as I said before, this is an important decision that will shape your chapter. Do not make it lightly but at the same time do not ignore it. Examine the traits, Primarch, and themes of the Founding Chapters and make your choice according to those details.

This guy actually called his Chapter "The Genocidals"... Hitler is not one of the Primarchs...

This guy actually called his Chapter “The Genocidals”… Hitler is not one of the Primarchs…

Now it’s safe to assume that you have done this properly and chosen a Founding Legion to be the progenitor of your Chapter. If you fucked this up somehow… just stop reading. Now that this is completed you can move on to the theme of your Space Marines!

Theme & Tactics

Once again, this is something that must be taken into account when creating a Space Marine Chapter. Why? Because it will help to form everything else that will complete your new chapter. Do you think that the Space Wolves first chose their name and then just randomly decided to have a debilitating Furry fetish? No. Their name was derived of what was known, or what would be known, as defining features of either their chapter or their Primarch. And yes yes, I know that the original Founding Chapters were created before their Primarchs were found, but in some of these cases the Chapters names were changed due to these qualities. Also the Emperor see’s all, so of course he named these Chapters with knowledge of their primarchs and the traits of their geneseed.

Remember though that theme is not another word for Fetish. As much as Games Workshop loves the idea that every Space Marine Chapter has to fill every spare space on their armor with the symbol or theme of the army, does not mean that you should do the same. If you want your army to be themed around Chaplains for instance, and you plan to make all your characters Chaplains, this does not mean that you should give every single Sergent, Terminator, and Dreadnought a Crosius. I say this because I once tried to do exactly that myself and half way through the conversion realized how fucking stupid it was.

Theme will line up side by side with Combat Tactics no matter how hard you try to separate the two ideas. In truth this is where it gets hard to build your own Chapter into something you feel is cool while at the same time trying to keep the actual tabletop composition competitive. No one wants to build an army of nothing Assault Marines then go and name their Chapter the Death Gophers.

Shadow Legion... Um, there are no Legions anymore bro.

Shadow Legion… Um, there are no Legions anymore bro.

This one, at first glance, isn’t a terrible idea. The gamer who created the Chapter explains their founding Chapter with some rationalization in terms of army composition, and also explains that the Chapter is a “Fast n’ Light” fighting force that specializes in stealth combat. He even goes so far as to say that he intends to add silencers to his bolters in order to really sell this theme. Have you noticed the issues with this yet? Firstly, there is nothing stealthy about a ten foot tall superhuman wearing the equivalent of a Ford Taurus for armor flying through the sky on jet engines. Also, I know it’s the 41st millennium and all but how exactly does one go about silencing a weapon who’s ammunition detonates upon impact? Lastly, white and neon green was a uniform option that was turned down by the Navy Seals a few years back… so yea, maybe you should mute those colors a tad.


Don’t get too excited… most gamers fuck this up too due to their Snowflake Syndrome as stated in the above comments. Let me say this now so that we can move forward: “There is nothing wrong with a color scheme that is similar to an existing Space Marine Chapter.” Too often people will stray so far away from primary colors when painting their Marines for fear of unwanted association with Chapters that do not conform to the image they have constructed. We all have Chapters we hate for no apparent reason and having similar colors to someone like… hmm, say… Blood Angels can be a terrible thing in the eye of gamers.

With that said… no, there are no “rules” for choosing a color scheme for your Space Marines. They are not “required” to resemble their progenitors in any obvious way. However, just like with Fashion, a little common sense and consideration goes a long way. Painting them your favorite color and simply adding highlights is no different than tossing on that old Metallica t-shirt with the mustard stain on it and heading off to a Wedding. It’s not just a question of color choices but also a question of lineage. For instance…

The Bright Blades Chapter... Apparently added too much bleach to their laundry.

The Bright Blades Chapter… Apparently added too much bleach to their laundry.

No, no, no, no, no… When reading the fluff of this particular Chapter we find out that the Bright Blades are apparently a Second Founding Chapter of the Ultramarines. This is a terrible choice considering the canon surrounding their founders. The Chapter that created the Codex, the Chapter the most recognizable color scheme, the Chapter that has easily the most stringent regulations for the creations of new Chapters… approves the Klu Klux Marines?

Hive Wardens... Looks like someone left a... ZZZZZzzzzzzzzzZZZZZZZZzzzzzzzzz

Hive Wardens… Looks like someone left a… ZZZZZzzzzzzzzzZZZZZZZZzzzzzzzzz

Here is another great example of bad colors choices. Bland green with a random red helmet makes a for an utterly boring army. Just stop and take a moment to imagine this army on the table painted in this off green and black… Dull, am I right? In this case there were no references to the Founding lineage of this Chapter, but considering the obvious fiction associated with these Marines I would be forced to assume their geneseed comes from Ultramarines. Which just makes this all that much worse. Remember that Space Marine armor is as much a form of Heraldry as it is a way of telling your battle brothers apart from the Chaos scum they are fighting.


Now that you have considered everything else it is time to consider a name for your chapter. This is where you DO get to let your Snowflake Syndrome shine freely as you cannot go off and call them Blood Angels or Iron Hands. This, however, does not mean that you should completely ignore the name of your Founding Chapter. Some of the best names are little more than simple rebranding of a founding. Prime examples include: Sons of Guilliman, Angels Encarmine, or Brazen Claws.

Desert Hunters. I would tease this gamer mercilessly about his Chapters love of hunting cakes and pies.

Desert Hunters. I would tease this gamer mercilessly about his Chapters love of hunting cakes and pies.

Firstly, try to avoid regional or climate related names for your Marines. Why? Let me ask you this first before I answer: “What makes these marines more suitable for Desert combat?” All marines have micro-climate control within their armor. It allows them to fight on any type of world and even within the vacuum of space. So how are the Desert Hunters any more suited than say, the Black Templars or Relictors? This was a name that was clearly thought up before considering the Theme of the army.

Another good tip is to try to avoid having a dual descriptor name for your space marines when not using the color scheme as an identifier. This isn’t always true, but it does tend to be a failing point for many gamer made Chapters. For instance: Black Templars are a good example of this being used correctly. The name Templars on it’s own is a good name for a Chapter and works on many levels with the canon of WarHammer 40K. Screaming Templars on the other hand completely ruins the name as a whole because it’s too much information and the two descriptors have nothing to do with eachother. Howling Griffons as another similar example is a name where both words are linked to a singular idea. A single descriptor name for your Chapter can say everything you need to say and be cool enough to grab your opponents attention without spoon feeding them too much information.

The Instigators... a Chapter that I must assume is excellent when it comes to Shit Talk.

The Instigators… a Chapter that I must assume is excellent when it comes to Shit Talk.

Here’s a good example of a one word name that tells you all you need to know about a Chapter. It may not be the best image to associate with Space Marines, but it’s clear and perhaps indicates an aggressive theme, even if it does make me giggle a bit.

Lastly, try to avoid specific topics or ideas that do not work with the 40K canon:

Legion/Legio: There are no more Legions, hence the need for Space Marine Chapters.

Chess: You’d be surprised how many gamers will name their Chapter something like the Avenging Rooks or the Storm Bishops. Chess does not exist in the 41st Millennium.

Made Up: Don’t make up words. Just don’t. You sound like a Klingon Cosplayer.

Over used: One sure way to make your Chapter blend into the background is to choose and overused name for your Chapter. Words like Angels, Emperor’s, Fire, Death, Dark, Imperial, or Sons are all seen far too often already in the 40K canon.

There you go!

Now you are ready to begin creating your own Space Marine Chapter and have the knowledge to do it the right way.

You’re welcome.

Imaginary Wars Blog!

White Dwarf #398 Review
By Kyle Bordage

This would be Issue #398 if White Dwarf was still being numbered,

…and this issue –unlike the last two– arrived right on time!

As is the new reality with the White Dwarf, the figures shown on the cover denote what the current month’s issue focuses on. This month, it’s demons Daemons.

This issue is the second in a row for “the new ‘Dwarf” to come poly bagged despite there being no “extras” included with the issue.

White Dwarf 2013 March Front Cover


Inside CoverThe White Dwarf Team.

Page 1: Opening Salvo: Jes Bickham’s editorial. Double-dip month! Daemons for 40k and for Fantasy! …plus they have some birthday celebration ideas in mind for next month’s issue –perhaps something extra to include with the magazine, thereby warranting poly bagging the future issue?

Pgs 2-3: Table of Contents:  Break down of this month’s issue.

Pgs 4-5: New Releases:  “Beyond the material realm, the Dark Gods plot…”

Pgs 6-7: New Releases:  Epic gate-fold pages shows off a giant Daemons army while the “magazine side” talks about the Plague Drones of Nurgle.

Pgs 8-10: New Releases:  The Burning Chariot of Tzeentch. Cool enough model….but probably not cool enough for it to sell.

Page 11: New Releases:  The new Herald of Tzeentch (on a chariot) makes me think it’s just a set of alternate pieces inside the Burning Chariot kit.
(…I really should have read this issue before going through with this page-by-page breakdown; I then wouldn’t wonder about such trivial matters.)

Pgs 12-13: New Releases:  The Blood Throne of Khorne comes ridden by a (new) herald. Okay, this one is totally an alternate build from the new Daemons of Khorne kit, which is:

Pgs 14-15: New Releases:  The Skull Cannon of Khorne. Two Bloodletters stand atop a Khorne-plywood sheet , manning their toothy version of a pirate ship deck gun, all done while cruising around on an awesome manga-motorcycle that’s driving backwards. At least that’s what it looks like to me.

Pgs 16-17: New Releases:  The new FINECAST(TM) Herald of Nurgle. After seeing the Heralds of Khorne and Tzeentch, it looks like Nurgle players are getting the short end of the stick with this release. Good.

Pgs 18-19: New Releases:  A second Herald model for Khorne! Does this mean the Khorne daemon rules are so spectacular that GW projects Khorne stocks going up enough that model sales will follow?

Page 20: New Releases:  The new Herald of Slaanesh. This looks to be an awesome plastic kit ….unless it’s in fact a FINECAST(TM) model, in which case this is GW completely NOT making a model that embraces the resin medium’s advantages over the plastic and metal mediums.

Page 21: New Releases:  Battleforce/Battalion box, the Battle Magic and Psychic Power decks for Daemons in Fantasy and 40k. Nothing to read here; move along, move along.

Pgs 22-27: New Releases:  The cover paintings to the Daemons Warhammer Army book and the 40k Codex, followed by two pages dedicated first to the fantasy book and then again to the 40k book.

Pgs 28-29: New Releases:  The Hobbit: Dwarf Warriors of Erebor. These are nowhere near as awesome as the Dwarf Grim Hammers from last month. I wish I could be more excited about the Hobbit range, but GW seems set on making the line bland and pricey: $40 for 12 single-piece plastic models? No thank you. Games Workshop, you can charge me the $44 for ten Space marines because I can build/pose and equip them as I see fit (and with bitz left over!); these Dwarves offer me none of that. I sometimes feel like GW is running with the Hobbit license just so that no other company can.

Pgs 30-31: New Releases:  The Hobbit: Warriors of Dale. I honestly don’t remember seeing any of these guys in the first Hobbit movie, but okay. These models I can at least respect, despite their price point and dollars-per-miniature ratio being the same as the Erebor Warriors kit. Plus I could use these for both player characters and NPCs in The One Ring role-playing game. (GW:  please take note of how Cubicle 7 properly handles a license for Lord of the Rings!)

Page 32: New Releases:  The Hobbit:  Dwarf Grim Hammer Captain. He doesn’t look as cool as the regular rank-and-file Grim Hammers …and, being made in FINECAST(TM), he also clocks in at half the price of the whole box of Grim Hammers. For one middle-of-the-road model. I say skip this one.

Page 33: New Releases:  The Hobbit: The Dwarf lord, Thror. Despite being set at the FINECAST(TM) price point of $25 for this single model, at least it’s cool enough to tempt me. He really is cool.

Page 34: New Releases:  The Hobbit: Lindir of Rivendell. I really wish they hadn’t shown me the close-up of the model’s face –never since Shannon Doherty have eyes been so crookedly set on a face (and it’s only rubbing salt into the wound with GW’s caption of “”see the intricate details sculpted onto his face.”)

Page 35: New Releases:  The Hobbit: An Unexpected Journey hardcover rules manual. WTF??? THIS IS NOT NEW! I suspect that the sales of this are SO infernally dismal, that Games Workshop has been left wondering if they forgot to advertise its availability back when it came out before Christmas. No, GW, you didn’t forget to mention the existence of this rules manual; it’s just that people know when they’re getting hosed.
40k players take note!! Next time you’re going to grouse on about what a raw deal the 40k rulebook is at $90 for 432 full-colour pages; THIS is what getting hosed is: The Hobbit’s rulebook is $100 for 288 (full-colour) pages. But GW can’t figure out why it’s not selling, so they list it as a new release …again.

Pgs 36-37: New Releases:  The Hobbit: An Unexpected Journey Escape from Goblin Town starter box. OR PERHAPS the game hasn’t come out yet! OR PERHAPS I’ve gone back in time and am reliving the world as it was three months ago. …Or more realistically, the writing’s on the wall, and we have front-row seats to see just how well the Hobbit game is performing for Games Workshop. Despite my absolute love for all things genuinely Tolkien, and my persistent desire to want to like GW’s Hobbit range, I can’t.

Pgs 38-40: New Releases:  Black Library:  Death of Antagonis,  a novel about one of the 13th (“Cursed”) founding’s chapters, the Black Dragons. Remember back when White Dwarf published rules to make your very own game-legal Cursed Founding chapter with its own special traits / abilities? Probably not. But I digress; hot on the heels of the Path of the Renegade novel comes Path of the Incubus written by none other than Andy Chambers! …who always struck me as a rules writer, not a prose writer. Also out this month: keeping with the Daemons’ double-dipping theme in this month’s magazine, The Masque of Vyle is a second Eldar novel (okay–it’s a novella) out in March. Lastly, for Warhammer, comes Van Hortsmann and has the tag line “Egrimm van Horstmann is the most promising wizard the College of Light has ever seen, but he harbours a terrible secret.” I’m betting it’s that “Freaky Friday” mirror of his. Just sayin.

Page 41: New Releases: Digital Products:  Buy the White Dwarf issue you’re currently reading, the Daemons codex / Army Book –heck, even the 40k Psychic Powers are all available in digital format!

Pgs 42-43: New Releases: Forge World:  More Warhammer 30k models: Terminators for the Death Guard and the Sons of Horus that both look like space marines in Mk VII armour that have let themselves go a little bit. Rounding out the releases is the Vulkite Caliver upgrade pack….whatever those are.

Pgs 44-45: New Releases:  Licensed Games:  And by licensed, they mean iPad games. Warhammer Quest comes out in March for the iPad! Also coming down the tubes is the next battle pack for Warhammer Invasion by Fantasy Flight Games.

Pgs 46-47: New Releases Summary:  Full listing of this month’s extensive releases, complete with prices.

Pgs 48-49: Advert: GW Online Store. Surely, after the whole “we own every use of the words Space Marine” debacle, ‘Workshop has proved they firmly believe there’s no such a thing as bad P.R.
…Which makes me wonder why they don’t mention in this advertisement that Games Workshop Online carries items (such as the Death From the Skies supplement) that aren’t available from GW Hobby Centre Retail stores –and they won’t let independent stores order or carry.

Pgs 50-55: Army of the Month: Dave Roberts’ Lamenters Space Marine army. One day I will chart how many Marine armies (versus anything NON marine) get featured here.

Pgs 56-57: Standard Bearer Jervis tackles how to solve perplexing rules questions. He admits that designers don’t always know how their games will always play out …and then goes on about how normal and acceptable and just generally how good it is to just rely on a random dice roll to solve those tricksy rules dilemmas.
…Which makes me wonder if this solution hasn’t also been applied to other facets of Games Workshop’s business.

“Okay, on a 4+ we spend a lot of time crafting good rules that do proper justice to Tolkien’s works, then we really push the technology and see of what we can accomplish in the smaller 25mm scale with plastics and Finecast; on a 1 to 3 we’ll just shill the same old thing but mark the price up another 15-50% over the last edition’s products and act like it’s always been that way. [rolls] Hmmm , I rolled a 2; right, shill it with an inflated margin and damn the consequences, it is!” **

**I have no proof this conversation ever actually took place in a GW executive meeting.

Pgs 58-73: Battle Report – 40k:  Daemons of Chaos piloted by Adam Troke take issue with Matt Hutson’s Imperial Fists. I think I’m more concerned with how Daemons do when up against another sixth edition (or even a late-fifth edition) codex. But what I’m REALLY curious about is how stacked the odds are against the Daemons when they rook up against Grey Knights. However, this battle report tackles neither of those issues and instead goes after the vanilla marines. The Imperial Fists lose their battle as a result. In hindsight, I’m finding that I kind of wish they’d list the points values of the armies in the battle reports.

Pgs 74-77: Blanchitsu John Blanche shows off some models that a fan sent him. The models look like Mr. Blanche himself did them –and the accompanying portraits of each model in the Inquisitor warband look even more like paintings done by John Blanche. I wonder: when John Blanche talks about playing games with the inquisitor warbands he paints up (or in this case gets sent by a fan), what game is he playing? The old Inquisitor game? I’m truly curious.

Pgs 78-79: Hall of Fame:  Urien Rakarth. I would argue that inducting models barely three years old into the “Hall of Fame” really makes the hall of fame feel not all that prestigious.

Pgs 80-95: Parade GroundUK Golden Demon, 2012 …part 3:  Despite the quality of the entries, having a third installment of Golden Daemons models makes me suspect that the magazine in general is starved for good content ideas. I’ll say nothing else negative here as the entries are truly inspiring (all except the Space Wolves ones…just because, well, Space Wolves).  The Nurglish Ettin on page 95 is absolutely breathtaking.

Pgs 96-101: Kit Bash:  The “secret ingredient” this month is Warhammer 40,000 Ork Fighta Bommers. And every model is awesome! I should go on at length about these, but the words will do the models no justice.

Pgs 102-109: Battleground:  Coverage of the best entries from the 2012 Armies on Parade competition at the UK Games Day …again. All four are superb. Three of the four are mostly yellow. A repeat of last month’s topic again leaves me thinking the ‘Dwarfers are stretching one article across multiple months in order to bide time. Only one Marine is showcased here, and it’s truly good to see some Tau!

Pgs 110-117: Paint Splatter:  How to go about painting up all your Daemons stuff. Warriors of Dale are then touched upon, before this segment then moves on to painting using a GW spray gun, featuring Matt Hutson’s yellow Imperial Fists.

Pgs 118-119: Jeremy Vetock:  A list of things Jeremy Vetock doesn’t like. Overall the article is pretty innocuous, in all senses of the word. I’m kinda’ holding out for Jeremy to hit his stride with this column. I mean, if Jervis brings game design (if you will) to the table, and John Blanche brings art design, what niche can Mr. Vetock fill? I know I’d like to see less “opinion of the minute” columns from him and maybe more about the various campaigns/leagues he’s run over the years –heck even if his column tackled designing satisfying campaigns every now and again, that would be pretty nice.

Page 120: Advert: “Follow us on Facebook….and Twitter!”

Pgs 121-124: Advert:  Games Workshop Hobby Centres! Also: GW Hobby Centre “birthday” celebrations & upcoming giant games at the Memphis battle bunker.

Page 125: Advert:  GW advertises that their products are carried by independent stores, and encourages YOU to encourage your local store to carry GW products.

Pgs 126-135: Advert:  Listings of GW Hobby Centres (worldwide) and GW Independent Stockists (North America).

Page 136: Advert:  White Dwarf suggests you consider having your White Dwarf magazines mailed to you every month.

Pgs 137-151: This Month In…

-White Dwarf:  Details about “The Hobby Challenge” laid down by Matt Hutson: to paint up a new force and battle with it before next month’s White Dwarf. By the sounds of it a “force” is roughly a battleforce-box amount of models (more or less). All three games systems will be represented.

-The Design Studio:  John Blanche talks about the history of the chaos powers –from a codex point of view. Aly Morrison, Colin Grayson, Dave Thomas and Mike Anderson all talk a little about the daemons models they’ve sculpted for this month’s releases. Then John Michelbach talks about the map he made detailing the realm of chaos itself.

-Around the Studio:  Snapshots of some projects belonging to non-White Dwarf studio staff. The Nurgle-themed Chaos Marine army is the one that truly stands out.

-Forge World:  Shots of more 30k models, the Minotaurs chapter Sternguard, two half-finished orc character models and another new tile for the Realm of Battle board, this time Fantasy themed.

-Black Library:  Ben Counter talks about his new novel, Van Hortsmann.  Also snapshots of models inspired by some Black Library releases, all of them space marines.

Page 152: Parting Shot:  If last month’s parting shot picture of the Necron flyer could be seen as heralding the Death From the Skies 40k supplement, I really do wonder what a picture of Space Wolves on their Thunder Cats Cav fighting a Tyranid could possibly portent. Perhaps Workshop has pulled the wool over everyone’s eyes and is about to release a new Tyranid codex? Probably not.  Still….

Inside Back Cover: March Events Calendar:  I very much enjoy how this calendar also includes February 23rd –when the advance orders for all the early March releases first go up on GW’s website. Just seems kind of redundant to me.

Thoughts on the Issue

I don’t know what’s up with this issue. I think, for the most part,  I liked last month’s issue (especially the irony of Jervis Johnson speaking against the homogenisation of the hobby while working side-by-side those whose goal is to homogenise the Warhammer hobby!); and yet, this month’s ‘Dwarf has left me feeling, to be blunt, a bit pissed.


Beef #1: For the second month in a row, this issue came poly bagged –despite the utter lack of anything extra being included with the magazine to make poly bagging it a necessity.

Beef #2: The worrying possibility that I mentioned in last month’s Street Beef, that the White Dwarf can’t keep up the creativity momentum established in the new format’s first few books, sure looks like it’s coming closer to being actualised: not only is there no bonus content included with the magazine but 15% of this month’s book (the page count of the Golden Demon entries and the Armies on Parade spotlight) are, creativity-wise, the exact same as last month’s issue

Then there’s what has transpired in the last month: Games Workshop deciding that the term Space Marine has never existed prior to 1989 and the advent of Rogue Trader (I tell you, it’s a good thing Tolkien has such good, long-serving lawyers…otherwise Amazon might be considering yanking Tolkien’s books too!). BUT, too many people have written about this already, so I’m not going to say much more.

Lastly, there’s the GW’s handling of The Hobbit. I may not be the biggest Tolkien nerd, but I am a huge fan. I may not own everything ever made for gaming in Middle Earth, but I own more than my fair share: I’m closing in on having a complete collection of Iron Crown’s Middle Earth Role Playing system, I have everything except the starter box for Decipher’s Lord of the Rings RPG (based off the movies) and have everything so far for Cubicle 7′s The One Ring RPG. I also own several different board games based off of Tolkien’s books as well as the co-op Living Card Game being made by Fantasy Flight Games. As  far as GW’s products go, I didn’t bother with The Battle of Five Armies (I owned Warmaster already), but I’ve avidly collected GW’s Lord of the Rings Strategy Battle Game and have actively played it for years; I’ve made my own campaign system for their Battle Companies free expansion For LotR SBG, and I still think that GW’s War of the Ring game is one of the best miniatures games GW has put out (it is not without its flaws, but it remains one of the more satisfying games to play that GW has made).

So when I start saying only bad things about GW’s The Hobbit game, it’s not because I’m a hater. And yet I was barely able to say one good thing about the Hobbit new releases in this issue. As a fan, I feel completely bent over the barrel by the stranglehold GW has on this game. The price-point of all the models is noticeably higher than the GW products many already consider “already too expensive;” the decent level of detail the models do possess is betrayed by their simplistic design (single cast, not multiple components and options that promote customisation) –which is only worsened by the fact that the quantity-of-product versus price-point ratio feels worse than anything else Games Workshop makes.

So I guess that boils down to my Beef really is with this issue: that White Dwarf has me actively disliking GW’s  Hobbit releases.
The guy who defends The Hobbit movies being done as a trilogy; the guy who still points out that the sixth edition of 40k and the eighth edition of Warhammer Fantasy both have the War of the Ring game to thank for having their mechanics reinvigorated; the guy who still really wants to play more games of GW’s War of the Ring; the guy who’s planning on getting back into playing/running/GMing a role-playing game (thanks  to The One Ring rpg) …or at the very least, to play more Middle Earth Quest and the Lord of the Rings living card game. Of all the hobbies I have been passionate about since my mid-teen years, it’s the Lord of the Rings I’ve liked the longest. It’s been one of my hobby mainstays for over twenty years now –I mean, I barely touch video games at all, and yet I’ve got a lifetime membership for Lord of the Rings Online.

And here’s White Dwarf, on Games Workshop’s behest, convincing me to hate it.

Episode 116: Old Three Dicks

This week Lange and Nathan talk about the newly released pictures of the upcoming Daemons of Chaos models for both 40K and Fantasy. How do these new models stack up to the other options out there from companies like Avatars of War and Forge World? Which models are our favorites? We also take the time to chat about Weekly listener poll results as well as all the glorious EatingFuckingKillingTalking that is the trailer for Season 3 of Game of Thrones. Listen and Enjoy!

Model of the Week!

[WARNING! Jaded Gamercast is meant for an adult audience. We ask that all listeners be at least 18 years of age or have their parents permission before listening.]

Direct Download the podcast here!

Need advice on Army Building? Painting? Crushing your enemies and seeing them driven before you? Dating? ….EMAIL US!?

Episode 115: Emo Rick

This week Lange and Nathan take some time to clean out the mailbag by reading and discussing some listener emails! We chat about the results of our first viewer poll, talk about fliers in 40K, painting in tournaments, and Cowgirls on Dinosaurs!!! In something shiney we chat about the Games Workshop Facebook page as well as the failure of Gates of Antares. Listen and Enjoy!!

Model of the Week!

[WARNING! Jaded Gamercast is meant for an adult audience. We ask that all listeners be at least 18 years of age or have their parents permission before listening.]

Direct Download the podcast here!

Need advice on Army Building? Painting? Crushing your enemies and seeing them driven before you? Dating? ….EMAIL US!?

Immaterium Press Blog!!

Post by Dan Byer

Just a quick post today, with many more regular updates to come on the subject.

As many of you know, I have been buying up Forgeworld Horus Heresy minis like there’s no tomorrow. Dozens of infantry, couple tanks, Dreadnoughts, weapon packs, the whole deal. The retro aesthetics combined with top notch sculpting is just too much for me to resist.

Collecting a pre-heresy (or Crusade era) army isn’t the same as doing regular old vanilla marines. For starters, you have to know what you’re getting into because everything is pricey and you can’t just pick these figs up from your FLGS. No, whatever goes into your list takes a lot more planning and patience (things I don’t always have in abundant supply).

My Raven Guard Vigilator. Soon I will explain what that means; in the meantime, enjoy the pretty pictures!

Hopefully this article series will help with that. I’ve got ideas mapped out for a handful of ways you can tackle the Horus Heresy as a gamer and collector. The cool part is that in some ways, I’m actually using these different strategies for different armies of mine.

My Raven Guard, which I started in 2003, are getting random updates to make them fit the current edition of 40k and I’m throwing in models that can fit the Crusade list (such as Mr. Vigilator, above).

Word Bearer test models. Lots of Grey Knight bitz and greenstuff for this project…

The Word Bearers on the other hand are a full-fledged 30k army (a few MkIV test marines above, and a Cataphractii Terminator below). Virtually all resin, and purpose built for the army list instead of just being shoe-horned in. There will also be side projects full of Thousand Sons, World Eaters and Custodians. Looking forward to a chance to work on all those as well.

Soooo good. Must paint all the Cataphractii Terminators…

Follow along with me! Watch the armies grow and my bank account shrink. I might even harass Mike for some updates on his Death Guard as well, I gave him a set of MkIII Legionnaires for Christmas so now he’s stuck. I’m such a good friend!

Next article will be an introduction to the hallowed tome itself, Horus Heresy Book One – Betrayal. Your homework, class, is to fork over £70+shipping and get a copy for your self. See you soon, children.

Building a Legion – New Post Series Coming Soon.

Episode 114: Better on paper…

SURPRISE!!! Probably even have you thinking WTF when the new theme music started. HA!

This week Lange and Nathan talk about the Warriors of Chaos armybook release! Nathan is back from vacation and has been chomping at his bit to chat regarding what has changed… or more accurately in his mind, what hasn’t. We talk about our various lists and strategies as well was why specific units simply fail to make the grade. Should all existing WoC players just keep the same ole lists? Is GW wrong for suing over the term “Space Marine”? LISTEN AND ENJOY!!!

Model of the Week!

[WARNING! Jaded Gamercast is meant for an adult audience. We ask that all listeners be at least 18 years of age or have their parents permission before listening.]

Direct Download the podcast here!

Need advice on Army Building? Painting? Crushing your enemies and seeing them driven before you? Dating? ….EMAIL US!?

Beautiful Soldiers

I will not deny that I have said some rather inflammatory things regarding Sanguinius, his various mutations, failings, comical personality, and absolutely laughable Chapter of rage monkeys. However, with that said, I will not deny that when it comes to iconic figures whose mere presence inspires those around him that ‘The Angel’ stands above all others. It’s not a surprise really… I mean… look at the guy.

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