Weekly Listener Poll

“How would you rate Age of Sigmar on a scale of 1-10?”

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16 thoughts on “Weekly Listener Poll

  1. There’s not enough space in the comments for me to catalog all the problems I have with the AoS rule set (I can’t even bring myself to call it a game). Although anything I could say would just be a rehash of everything said on the podcast.

    The only new perspective I can give is one of an avid gamer friend who had never played Warhammer previously that I coerced into playing AoS. He enjoyed the experience, but his first comment was, “What’s preventing me from just using 20 Stegadons?” He was put off by the fact that the only way to bring balance to the game was for the players to self-impose it on themselves. Additionally, he made a unique observation that in most cases, there are more gameplay rules within each warscroll than there are in the 4 page rulebook.

    • Which is exactly why i said what I would change is to remove all the ridiculous special rules that destroy the game. if they wanted to go with a simple game that anyone can pick up, simplify the unit entries further than they already are. Adding a single rule about how many of each unit type can be taken or a comment on stacking special rules, and the game becomes a bit more playable.

  2. I voted 2 … a heaping steaming pile of #2s

    Since it was MY Show 🙂
    Afterthoughts:

    When I evened out the point values (look on Bell of lost souls for: Sigmar SDK) , the game was fair’ish. Then it turned into a stand there and punch each other. Very few models were left, and it stopped being fun fast.

    What I did like ( and regret not making during the show):
    The stats. No more WS this vs WS that, my strength your toughness back and fourth.
    All the stat/special abilities on the card in front of me. I wish I had printed them out at 50% size and cut them apart. I don’t want them as small as Warmachine, but you get the point.

    So two big pluses (easy stats, nice cards) doesn’t make up for well… what was said in the show. It could have been a 1, but I have faith that something else will come out and be worse.

    • I have to agree with you on the stat changes. It’s a lot faster to play this way, especially for newer players.

      Amusingly, you know which other game has those sorts of stat lines? Kings of War. Hmm…

    • They already have a game system that though of that back in 2004 and thats Privateer Press’s Warmachine/Hordes. Congrats to GW being a decade late to a good decision. Seems their trying to push their game more into Privateer Press’s direction, atleast my observation.

  3. Age of Sigmar is Ken Shamrock trying to convince us he is GS-

    Screw it. I’m going to give GW some props, so you all can flame me. GW knows that there are other games in town and that those games have been creeping up on them for a while. They know their current model is unsustainable even if they can’t come out and publicly acknowledge it.

    GW sees how the industry is going and is trying to adapt so they do what all the new comers are doing, free online rules? Check. New visual style? Check (but still close enough to try and tap into Space Marine nostalgia). Unique angle? Check. (Look ma! No points!) Pair this with a new app that isn’t actually bad and continuously update it? Check.

    Now I will agree that the design atheistic and implementation has been the same ham-fisted, idiot child method we have all come to know and loathe… But when all their promo shots look like the cover of a Judas Priest album… I’m kind of cool with it.

    I give it a 7… because they still made that stupid eagle dog with a dido strapped to its chest.

  4. I gave it a 2 because at least the price was right…it’s a worthless rule set so it should be given away free. Hell, we should still get our money back. It’s interesting to see GW intentionally destroy their fanbase. They started with 40k rather subtly…hey here are must have super heavies cause what’s apocalypse? Don’t want to use the force or and want to bring whatever stupid crap you want? No problem. You lose ob sec, but that doesn’t matter because your opponent can’t contest an objective when you’ve blasted him off the table turn 2 and he’s in the corner crying over the death of a hobby that used to be fun.

    Fantasy didn’t even get that subtlety. “Hey here’s a set of overpriced books that we even called ‘the end times’ that had little value.” You can’t say they didn’t warn us anyway. Then they nuked the game…literally by blowing up the planet it’s on. But it’s cool, here’s a half asset rule pamphlet that we came up with on lunch one day and here’s your sigmarines. Isn’t it great? Everyone loves a strategy game that had all the strategy removed right? Hasbro, you dig this crap right? Please come buy us before our ip becomes as worthless as our stock will be in a year.

  5. Loved the last episode. Age of Shit is the perfect foil for your jaded sense of humour.

    My fundamental reaction to this whole thing is that everyone seems to be missing the point. Hours of podcasting, YouTubing and blogging are discussing the merits of Age of Shit as a game. Surely it is not meant to be a game. Games Workshop are clear on this: they make models not games.

    I am a Maths Tutor and often meet students who enjoy Warhammer. This is about as close to a random sample as you can get. Generally they talk about the painting and not playing the game. I wonder if we (I mean the Jaded Gamercast crew) are simply a minority. Maybe most people just like to paint. The fact you can do a game or two to show off your painted miniatures afterwards is just gravy and not the main thing. Perhaps we should take Games Workshop at their word and stop trying to analyse their product as games.

    OK, so what do I think of Age of Shit as a creative, painting outlet? Actually, I think there are a lot of other artistic outlets that are less expensive and give more room for creativity. Also, many of us still remember the German YouTube Warhammer 40k video which had years of creative fan input but got blocked from free distribution by Games Workshop. (I have had a similar experience recently and stopped before I got that far but still wasted a lot of time.) I suggest taking up a creative hobby where if you get to a stage of wanting to share what you have done you are not legally blocked from doing so!

    Personally I’ve sold every last bit of Warhammer stuff and moving on with my life with no resentment just positive about trying new stuff. But still listen to Jaded Gamercast every week!

    From Duncan (guest host from a while back)

  6. Loved the last episode. Age of Shit is the perfect foil for your jaded sense of humour.

    My reaction is that everyone seems to be missing the point. Hours of podcasting, YouTubing and blogging are discussing the merits of Age of Shit as a game. Surely it is not meant to be a game. Games Workshop are clear on this: they make models not games.

    I am a Maths Tutor and often meet students who enjoy Warhammer. This is about as close to a random sample as you can get. Generally they talk about the painting and not playing the game. I wonder if we (I mean the Jaded Gamercast crew) are simply a minority. Maybe most people just like to paint. The fact you can do a game or two to show off your painted miniatures afterwards is just gravy and not the main thing. Perhaps we should take Games Workshop at their word and stop trying to analyse their product as games.

    OK, so what do I think of Age of Shit as a creative, painting outlet? Actually, I think there are a lot of other artistic outlets that are less expensive and give more room for creativity. Also, many of us still remember the German YouTube Warhammer 40k video which had years of creative fan input but got blocked from free distribution by Games Workshop. (I have had a similar experience recently and stopped before I got that far but still wasted a lot of time.) I suggest taking up a creative hobby where if you get to a stage of wanting to share what you have done you are not legally blocked from doing so!

    Personally I’ve sold every last bit of Warhammer stuff and moving on with my life with no resentment just positive about trying new stuff. But still listen to Jaded Gamercast every week!

    From Duncan (guest host from a while back)

  7. It was said a couple times that AoS was a failure. I disagree. Calling it a failure would mean they had actually made an attempt to succeed.
    The new models are below the quality we were used to for the non-40k stuff. The rules (if you can call them that) are incomplete and vague. The PDFs are even less useful than the Ravening Hordes booklet when the switch to 6th edition happened. Without fans creating a points value for all the units again, there is no way to play a balanced game. Trying to use number of wounds doesn’t work when an army has more than one type of infantry. Why would I ever take a 1 wound skavenslave when I can take a 1 wound stormvermin instead?

    They could have included a playmat with it like Dreadfleet had and it might have almost come up to level of that game. On the up side, Dreadfleet isn’t the worst game they have released anymore. We have a new champion.

  8. As Todd’s wife, I’ve got to say that Strip Sigmar would have made our battle fun- especially since he would have been naked by the end of the first shooting phase. It would have made playing while bored stiff a better experience.

    My take on it is that it is a combat system, not a game. Basically, Sigmar was: bring the biggest, baddest models you have while keeping your model count lower than your opponent. That’s just not enough to make a game.

  9. I voted 2, because I could use a few of the new models for conversions, otherwise it would be a 1.
    Calling this a rule set seems like giving GW waaaay too much credit, while insulting every other tabletop game developer on the market at the same time… As a system alone I’d rate it as a ‘Sub zero’, but as much as I despise the company and its decisions, they still produce hard plastic kits in the upper 10% of purely technical quality. I personally don’t like their design esthetic most of the time (generally overburdened with excessive and redundant details/gems/skulls), but one box set every 10 picks my interest as conversion material to make cool models meant for any other game system with proper rules.
    Out of the models shown so far I only like the Blood reavers (aka new Marauders), but I am waiting for GW to release the actual unit box/kit with multiple arm/weapon options as opposed to the starter’s One-pose-models, so that I can use them to convert some multi-posed Khador Doom reavers (a ‘spammable’ Warmachine unit that in my eyes mainly suffers from having 10 year old models in only 4 poses, when I’d like to bring 36+ of them for the Butcher’s theme list…).
    I don’t like the Sigmarines look in general, while the Khorne models look perfect to be converted into 40k Khorne berserkers (another box set in need of a resculpt) and if I didn’t expect GW to ‘ruin’ even 40k with a similar ‘dumb-down’ treatment in an eventual 8th edition, I would start a 40k Khorne Deamonkin army based on the new Khorne AoS models, but alas GW lost my trust years ago…
    In summation I consider GW exclusively as a model manufacturer and buy 1 box every couple of years for other tabletop games and/or RPGs and have no more expectations as for the ‘quality of their games’ (which I guess is exactly what they want, considering their ‘official statements and stance’ in the past 5 years).

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