Yes, if you go on full defense. Your opponent must not be able to really hurt you, stack all the bonuses so that he has only a tiny change left to hurt you or chose units that are only vulnerable to a few weapons and spam them. 40k is a great example, Necron AV13-Wall ignore small arms fire, deathstars with invisibility and good saves are a good example. The old 2++ rerollable deathstars were good examples. X-Wing has some builds with regenerating shields or deff buffed Tie-Interceptors that work well.
IMHO it is also easy to play defensive. Just sit in your castle or behind your gunline and let the enemy charge you. I think anybody play it with success. Just don’t give in to the temptation to go on a charge…
That said, that is not my playstyle. Its boring and tedious. Offensive games are more fun and engaging.
The moment you set up and start the game going for a purely defensive style of play, then you’re playing for the draw imho. A 1/2 decent player can see a castle and exploit it if its possible or will mitigate their own casualties to stalemate the game into 1.5-2 hours of lackluster entertainment.
Yes, if you go on full defense. Your opponent must not be able to really hurt you, stack all the bonuses so that he has only a tiny change left to hurt you or chose units that are only vulnerable to a few weapons and spam them. 40k is a great example, Necron AV13-Wall ignore small arms fire, deathstars with invisibility and good saves are a good example. The old 2++ rerollable deathstars were good examples. X-Wing has some builds with regenerating shields or deff buffed Tie-Interceptors that work well.
IMHO it is also easy to play defensive. Just sit in your castle or behind your gunline and let the enemy charge you. I think anybody play it with success. Just don’t give in to the temptation to go on a charge…
That said, that is not my playstyle. Its boring and tedious. Offensive games are more fun and engaging.
The moment you set up and start the game going for a purely defensive style of play, then you’re playing for the draw imho. A 1/2 decent player can see a castle and exploit it if its possible or will mitigate their own casualties to stalemate the game into 1.5-2 hours of lackluster entertainment.